Gilyard: ...."was equally concerned with the best end to have in view."
hooks: "Sadly, children's passion for thinking often ends when they encounter a world that seeks to educate them for conformity and obedience only."
Boyce: ...."but to promote positive qualities like empathy, citizenship, and strong friendships."
Hayes: reward of gaming include "of being successful, connecting with others, and feeling curiosity, awe, and wonder."
Gilyard: Humanities "are vital to the process of the shaping critical and productive citizens that we need."
hooks: "Critical thinking requires all participants in the classroom process to be engaged. "
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